Buying plots and escalating prices
Plots are bought with PUMPFX. Your first plot costs 1,000 PUMPFX and each plot after it costs 1.5× the previous one: 1,000 · 1,500 · 2,250 · 3,375 and so on. Your purchase count follows your wallet across epochs, so the price never resets. All PUMPFX paid for plots is burned.
Four purchases per wallet per epoch
Each wallet can buy up to four new plots per epoch. There is no limit on total plots across the season.
Automatic growth and mature inventory
A plot starts growing the moment it is bought. When a pumpkin matures, the next one starts immediately. Mature pumpkins pile up with no storage cap and never rot. Harvesting collects every mature pumpkin across all your plots without disturbing the ones still growing. The target is roughly 3–10 pumpkins per plot per epoch depending on weather; exact ranges are set in the contract configuration.
Wallet weather
Each wallet gets its own weather every epoch, derived from the epoch seed and the wallet address: Perfect 10%, Sunny 30%, Cloudy 30%, Rainy 30%. Weather is fixed onto each pumpkin when it starts growing, so a crop that began last epoch keeps last epoch's weather.
Plot aging
Each plot gains an additive 5% weight bonus for every completed 12 hours you have owned it. New plots start at 0%. Like weather, the bonus is locked onto each pumpkin when it starts.
Harvest timing
Harvested weight counts toward the epoch in which your harvest transaction is included, and toward your season total. Unharvested pumpkins earn nothing yet. You can hold inventory and harvest into a later epoch, but other players' harvests change the shares in every epoch.
Reward formulas
Each epoch pool pays 20% to the largest producer by harvested weight and 80% to all producers in proportion to their harvested weight. The leader also receives a proportional share. Tied leaders split the 20% equally (proposed, pending final contract spec). The finale pool uses the same 20/80 split on cumulative season weight. Empty epoch prizes roll forward; an empty last epoch rolls into the finale.
Where the ETH comes from
The game controls Uniswap v2 liquidity. Scheduled withdrawals around each epoch opening send 50% to that epoch's pool and 50% to the finale pool. Each withdrawal reduces the liquidity that remains in the pair. Funding status is shown as it actually is; a passed boundary does not mean funding has executed.
Final cutoff
At the final cutoff block, harvesting stops counting. Half-grown pumpkins and mature pumpkins that were not harvested receive no credit. Reward claims remain available after the season ends.
Adjustable settings
Some parameters can be changed by the game administrator, with changes scheduled for a future epoch. Existing crops and finalized rewards keep the rules that applied to them. Current and scheduled values are listed under Contracts & settings.
Multiple wallets
Nothing prevents one person from using several wallets. Plot aging and escalating prices apply per wallet and do not stop this.
There are no guaranteed returns. Rewards depend on liquidity withdrawals and other players' harvests, and PUMPFX may lose value. No staking, tiers, guessing contest or holding bonus exist in this game.